Computer Science - Virtual Reality (English)

Starting a new Lecture Notes Series on Computer Science - Virtual Reality


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Computer Science - Virtual Reality By Lecture Notes together!


Lecture 1: Course mechanics
Lecture 9: Geometric modeling
Lecture 10: Transforming models
Lecture 15: Quaternions
Lecture 20: Eye transforms
Lecture 23: Viewport transform
Lecture 26: Refraction
Lecture 27: Simple lenses
Lecture 28: Diopters
Lecture 30: Lens aberrations
Lecture 32: Photoreceptors
Lecture 34: Light intensity
Lecture 35: Eye movements
Lecture 39: Depth perception
Lecture 41: Motion perception
Lecture 44: Overview
Lecture 50: Filtering
Lecture 51: Lighthouse approach
Lecture 54: Shading models
Lecture 55: Rasterization
Lecture 56: Pixel shading
Lecture 58: Distortion shading
Lecture 61: Auditory perception
Lecture 63: Rendering
Lecture 67: Locomotion
Lecture 68: Manipulation
Lecture 69: System control
Lecture 70: Social interaction