Starting a new Lecture Notes Series on Computer Science - Virtual Reality
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Youtube Lecture Playlist CreditsChannel Name: nptelhrd
So Let Us Start to This Journey of Learning
Computer Science - Virtual Reality By Lecture Notes together!
Lecture 1: Course mechanics
Lecture 2: Goals and VR definitions
Lecture 3: Historical perspective
Lecture 4: Birds-eye view (general)
Lecture 5: Birds-eye view (general), contd
Lecture 6: Birds-eye view (hardware)
Lecture 7: Birds-eye view (software)
Lecture 8: Birds-eye view (sensation and perception)
Lecture 9: Geometric modeling
Lecture 10: Transforming models
Lecture 11: Matrix algebra and 2D rotations
Lecture 12: 3D rotations and yaw, pitch, and roll
Lecture 13: 3D rotations and yaw, pitch, and roll, contd
Lecture 14: Axis-angle representations
Lecture 15: Quaternions
Lecture 16: Converting and multiplying rotations
Lecture 17: Converting and multiplying rotations, contd
Lecture 18: Homogeneous transforms
Lecture 19: The chain of viewing transforms
Lecture 20: Eye transforms
Lecture 21: Eye transforms, contd
Lecture 22: Canonical view transform
Lecture 23: Viewport transform
Lecture 24: Viewport transform, contd
Lecture 25: Three interpretations of light
Lecture 26: Refraction
Lecture 27: Simple lenses
Lecture 28: Diopters
Lecture 29: Imaging properties of lenses
Lecture 30: Lens aberrations
Lecture 31: Optical system of eyes
Lecture 32: Photoreceptors
Lecture 33: Sufficient resolution for VR
Lecture 34: Light intensity
Lecture 35: Eye movements
Lecture 36: Eye movements, contd
Lecture 37: Eye movement issues for VR
Lecture 38: Neuroscience of vision
Lecture 39: Depth perception
Lecture 40: Depth perception, contd
Lecture 41: Motion perception
Lecture 42: Frame rates and displays
Lecture 43: Frame rates and displays contd
Lecture 44: Overview
Lecture 45: Orientation tracking
Lecture 46: Tilt drift correction
Lecture 47: Yaw drift correction
Lecture 48: Tracking with a camera
Lecture 49: Perspective n-point problem
Lecture 50: Filtering
Lecture 51: Lighthouse approach
Lecture 52: Visual Rendering-Overview
Lecture 53: Visual Rendering-overview, contd
Lecture 54: Shading models
Lecture 55: Rasterization
Lecture 56: Pixel shading
Lecture 57: VR-specific problems
Lecture 58: Distortion shading
Lecture 59: Post-rendering image warp
Lecture 60: Physics and physiology
Lecture 61: Auditory perception
Lecture 62: Auditory localization
Lecture 63: Rendering
Lecture 64: Spatialization and display
Lecture 65: Combining other senses
Lecture 66: Interfaces -overview
Lecture 67: Locomotion
Lecture 68: Manipulation
Lecture 69: System control
Lecture 70: Social interaction
Lecture 71: Evaluation of VR Systems